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Old Dec 26, 2007, 02:00 AM // 02:00   #1
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Default Titles - What is best for Map, Skill and Vanquishing?

Title basically says it all.

I'm wanting to begin the great attempt of Mapping out all three (four) maps, vanquishing all areas and capturing (and utilizing for Heroes) all Elite skills to obtain titles for the "quickly" (to place in a way) coming of Gw2 for the Hall.

I know, as an Old Elementalist I should know this, but I want thoughts, new opinions and concepts players may have that I don't think of anymore.
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Old Dec 26, 2007, 02:16 AM // 02:16   #2
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Mind blast gogo. Map as you vanquish, skill as you vanquish :P
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Old Dec 26, 2007, 02:20 AM // 02:20   #3
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Originally Posted by holymasamune
Mind blast gogo. Map as you vanquish, skill as you vanquish :P
I was thinking that, but at the same token with the Vanquish/Capture is you are loosing one (possibly vital) skill for a bar, not the best move no?
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Old Dec 26, 2007, 02:26 AM // 02:26   #4
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Quote:
Originally Posted by Neriandal Freit
I was thinking that, but at the same token with the Vanquish/Capture is you are loosing one (possibly vital) skill for a bar, not the best move no?
hmm, well if youre secondary isnt a monk, you could sacrafice youre rez for the sig of capture, because youll only be using it once in a while . then when you kill the boss you get a nice elite to use


but if you cap while you vanquish, be careful that you put signet of capture in your first skill slot, because if you cap a skill then switch zones, the first elite on your bar disappears, and i doubt you would want to lose mind blast or whatever youre taking.

GL
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Old Dec 26, 2007, 07:49 PM // 19:49   #5
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I capped elite skills and cartographed as a sf ele, you with mor + sf ele hero + cynn + para here with they're on fire = rocks. Pain inverter ofcourse helps in skill capping but isnt necessary. Atm vanquishing as a obsi tank or sf ele.
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Old Dec 26, 2007, 08:29 PM // 20:29   #6
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Mind blast allows you to fill in all the little gaps that may pop up along the way, since you can bring a pile of utility. Other stuff will work fine too, if you're willing to make your heroes do more of the heavy lifting.
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Old Dec 26, 2007, 08:52 PM // 20:52   #7
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Quote:
Originally Posted by Dr Strangelove
Mind blast allows you to fill in all the little gaps that may pop up along the way, since you can bring a pile of utility. Other stuff will work fine too, if you're willing to make your heroes do more of the heavy lifting.
What you say confuses me some what, elaborate?
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Old Dec 26, 2007, 10:14 PM // 22:14   #8
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Quote:
Originally Posted by Neriandal Freit
What you say confuses me some what, elaborate?
Mind blast gives you the energy, bar space, and time to fit lots of useful toys on your bar. You'll have a much easier time tweaking it for individual areas, like adding covert hexes, aegis, a speed boost, or whatever you may need.

Most other elementalist templates (I'm looking at you searing flames) are less flexible, so if you want to run that you'll need to tweak your heroes' bars instead of your own, or you'll need to drastically change your build every area (which doesn't seem to be your intention).
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Old Dec 26, 2007, 11:31 PM // 23:31   #9
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Quote:
Originally Posted by Dr Strangelove
Mind blast gives you the energy, bar space, and time to fit lots of useful toys on your bar. You'll have a much easier time tweaking it for individual areas, like adding covert hexes, aegis, a speed boost, or whatever you may need.

Most other elementalist templates (I'm looking at you searing flames) are less flexible, so if you want to run that you'll need to tweak your heroes' bars instead of your own, or you'll need to drastically change your build every area (which doesn't seem to be your intention).
Ah, much better :P
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